Unmentioned iPhone game almost done + New blog section coming soon!

May 25, 2012

Today’s Friday Update has been merged with the iTrome nitrome blog category. Nitrome has some new stuff to tell there fans, one about the iPhone project and one about the new blog category coming next week. Now about the iPhone project: Nitrome is developing an iPhone game for the iPhone (quite obvious, what else would they develop an iPhone game for? Wii?). The shocking art about it is it isn’t Super Feed Me.

As to not scare fans, the Super Feed Me game has not been cancelled, it has been put on hold and “is resting on a sunny shelf” in Nitrome Towers. This game was done instead of Super Feed Me as it was better suited for Nitrome’s first iPad ‘n iPhone release than Super Feed Me. Now what is this about the new blog section? Nitrome is planning to release a new blog section next week – titled ‘Questions’. Here, you can ask Nitrome ‘Questions’.

This sections will likely backfire on Nitrome, as if you ever read the comments of Nitrome’s Facebook page, you will realize how moronic and idiotic some of there fans act asking Nitrome questions. Nitrome will probably answer questions that are posted by multiple fans, as these questions are the ones that fans are eager to have answered.

This blog post on my blog will end differently than usual blog posts, it will end with a question: What question do you want to ask Nitrome?


Nitrome reveals ‘Pixel Love’ blog section

May 14, 2012

Y’know when Nitrome said they had something a little different to reveal, more than a week ago? You may have though it was something like a new skin or something relating to a game. Many of you probably wouldn’t have thought it was a new blog category. Well, it is.

Nitrome has created a new blog category called ‘Pixel Love’. This category will be used by Nitrome to write about some other flash games they like. This does not mean that Nitrome “will be turned into a multi-developer arcade”, as I quote from Nitrome.

In this first post in the Pixel Love category, Nitrome highlights Super Puzzle Platformer. In this game, you play as this gun-wielding block man as you shoot and destroy falling coloured blocks. The level stars off with a pre-made block floor two blocks thick. Coloured blocks fall, and if they are on top of other coloured blocks, shooting that block will damage the other blocks below.

It’s instant death if you meet the spiky floor or are crushed by a falling block. Try to see how far you can get! Nitrome also provides a link to a section of their site where you can play the game without leaving Nitrome.com. This section on the site has the usual Nitrome background replaced with blocks linking to other blocks, some of these other blocks having a heart on them.

Nitrome has said that if Fans like the section (does not mean a facebook ‘like’ button will be placed on blog posts), they will try to make a Pixel Love blog post once a week. If the Pixel Love section “proves to be popular”, nitrome will come up with a way to “house them away from the main Nitrome content”, this possibly meaning Nitrome creating a separate site or blog for Pixel Love blog posts. Super Puzzle Platformer is quite fun! Give it a go!

Super Puzzle Platformer


Nitrome Site Updates

May 4, 2012

Nitrome has updated fans on the Ad situation and Nitrome 2.5 site update. When you go play a Nitrome game – whether it be the light gun shooter Graveyard Shift or the peaceful Hot Air 1 -, you will notice the Hot Air Balloon from the Hot Air Series in a large rectangular box on the right side of the screen. He looks confused, and you will be to unless you read the words at the top of the box: “This area is empty during a trial period”. What is Nitrome trialling? Well, as mentioned in some past Nitrome blog posts, Nitrome is experimenting with their ads, this “balloon panel” serving as the area where the experiments are being done.

Nitrome is trying to get a reasonable amount of money without harming their games or your gaming experience. So far, this “balloon panel” is working out well. This Ad situation is like the Parasite from the Nitrome game of the same name , it has latched on to the head of all Nitrome employees, sucking the time out of them. Nitrome has been spending so much time fixing their ads on the Island of Dr. Mat Annal, that they have hired Jack (whose current last name is unknown to use at the time) to do work on the Ads.

Now, they have tossed the Parasite on to Jack’s head, and the Parasite is currently draining Jack’s time. With the Parasite gone, the Nitrome Team are now working on the site update. The “balloon panel” I have mentioned three times already will be replaced in the future with something good. Tom McQuillan has provided an image of Nitrome.com 2.0, this image showing some of the avatars for the site. As mentioned posts ago by Nitrome, a search bar will be included in the site update, so News and Games can be browsed through easily.

Nitrome has also said “they are introducing something a little different next week.”. Is this the site update? Code name for a new game called “Different next week”? Well, we gotta wait and see!


Nitrome Demo #2: Hot Air Jr.

May 2, 2012

Nitrome always lives up to their word, most of the time though. Nitrome has released their second Demo, which this time is Hot Air Jr.. This demo contains a level made exclusively for the game, this level likely not being seen in the full game. Demos were announced last month by Nitrome, demos serving as a small game that contains objects for an upcoming. Fans can play around in demos and test out the new content. Nitrome has stated demos were released mainly so Nitrome can collect feedback on the game, so they can make changes to the game before it is released so it better suits fans.

The first demo was Cheese Dreams 2, while the current demo at the time of me writing this is Hot Air Jr., the third instalment of the Hot Air Series. What are you waiting for? Click the link below to proceed to the demo!

Hot Air Jr. Demo


Gunbrick released!

April 21, 2012

When Nitrome said they may release a game this week, I thought that they meant Hot Air Jr. or Cheese Dreams 2. From the wording of the sentence, I thought maybe they meant a completely new game. I was deeply surprised when I found what the game was and how you played it – introducing…Gunbrick! Gunbrick is not your usual Nitrome game, you don’t have a usual menu or highscores, in fact, you don’t see who completes the game until the credits at the end of the game.

What is unique about Gunbrick is that you can actually play it in the game logo, or in a highly pixalised 550×550 nitrome game screen, where usual Nitrome games are played. This game is also shorter than usual Nitrome games, spanning only 11 levels. But although it is shorter, it has a hard boss at the end and long levels with lots of excitement. Plus, the music is awesome!

Give Gunbrick a go and see how far you can get (or think how far your are) in this retro icon game!

Gunbrick


Neutronized’s Roar Rampage’s destruction engine based off Rubble Trouble Engine

April 20, 2012

(credit to my sister for telling me)

Many of you may not know about the indie game makers Neutronized, who make games in a similar style to Nitrome’s games. I know about them because my sister writes on the Neutronized Wiki. Neutronized’s current released game – Roar Rampage – is a side scroller where you playas this godzilla-like monster going across this city destroying buildings with your giant boxing glove. You use the mouse to extend your boxing glove, and have to move your mouse in certain motions to punch and destroy buildings.

The game is very ingenious, and after some minutes of playing, you may realize that how the bricks are destroyed is similar to how bricks in Rubble Trouble are destroyed. When you punch a building, you make a big hole in the building and send bricks flying. Some buildings contain metal beams, and sometimes you can destroy the base of a building and punch around clumps of base-connected parts.

Neutronized has acknowledged on their blog that the destructive engine for the game is “influenced by one the greatest and clever games, Rubble Trouble.”. A very special thanks is also given out on the blog post to Nitrome.

If your anxious to see what game Nitrome plans on releasing today – whether you’ll be blowing balloons around in Hot Air Jr., bouncing around as a Moon made of Cheese in Cheese Dreams 2, performing tests for your watching master in Test Subject 3, or exploring an abandoned area as a thief in an untitled Nitrome platformer -, you can take a go at Roar Rampage until Nitrome gets around at releasing their new game.

Roar Rampage


More information on Cave Chaos 2

April 19, 2012

Nitrome has revealed more information on Cave Chaos 2, which was mentioned a few times in some previous blog posts. This blog post is completely about Cave Chaos 2. This blog post has revealed that this will not be the game coming out tomorrow, as Cave Chaos 2 is not fully complete. All the enemies, interactive objects (Interactive Objects being objects that can be interacted with, e.g: Springs, Buttons), hazards, and other elements of the games have been finished. As I quote from Nitrome, “almost all the levels” have been completed.

By “completed”, I do not mean that Mat Annal and the Nitrome employees have play-tested the levels and completed all the currently made levels, I mean they have “built” all the levels. Although not all the levels have been made, a giant boss has been finished. Take a look for yourself!

The boss looks giant! What could it be? A giant Mo and DJ from Cave Chaos 1? Well, that;s it for Cave Chaos! Also, Nitrome has encountered a technical problem that is preventing them from releasing their game, a problem they are trying to quickly fix.


Cheese Dreams Demo!

March 30, 2012

Can’t write much now, filled too much with excitement. Here’s the link, found it by typing the URL on Nitrome.com.

Play

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Above is the post written by me at 10 in the morning. I couldn’t finish it completely because I had to eat breakfast. Now that I’m able, I think I’ll write a full post. I actually entered the URL after I saw x100800ro (German user from Österreich) uploaded the logo. I didn’t see the game at first, but found it when I imputed the word “cheesedreamsdemo” after the “games/” section of the URL. I was shocked, and went into “awesome mode”, where (as my sister could notice), I said every new thing in the game was “awesome”.

And in fact, the game is awesome! Nitrome is planning to release Cheese Dreams 2, this demo showing how the new engine works, and how the art looks. The gameplay isn’t like the previous Cheese Dream title, which Nitrome said was “hard” (really? hard? Cheese Dreams was easy!). New objects are introduced, while old ones are given a modern look. Molten Cheese in the game stretches down like a cord when you go on it, and boxes move realistically around when you hit them.

You can also enter buildings! Nitrome has stated that Cheese Dreams 2 will take place in a different environment than its predecessor did, as many may not have seen the ending of Cheese Dreams. Cheese Dreams 2 seems to have art done by the person who did Chisel, which I think was Jon Annal. Well, I can’t wait to see how the new environment will look!

Play the cheese dreams demo by scrolling up to the top of this blog post and clicking the “Play” link, as why should I include two links to the same thing in a blog post?


More information on Hot Air 3

March 22, 2012

Well everybody, Nitrome has revealed more about Hot Air 3. First off, it will run on a new engine. Because this game runs on a different engine than Hot Air 1 & 2, Nitrome decided to give the game the Name Hot Air Jr. instead of Hot Air 3, making “the game more attractive to people not familiar with the franchise”. The game also has a different artist, as from the style of the Art Mat Annal (who did the art for the previous two games in the series) did not do it.

Nitrome has stuck with some features of the previous game and also changed things around a bit. Nitrome did not tell fans all the features they will be keeping or removing, only a few. Hot Air Jr. will introduce new element(s) every level, something Hot Air 1 has established. A change from the previous two games will be that not every single wall in the game will have spikes on it, making going through levels much easier.

Oh, I almost forgot. Why is this game being called Hot Air Jr.? Well… for all of you who haven’t completed Hot Air 2 will find this a spoiler. Hot Air marries his Girlfriend at the end of the game, and Nitrome says they have a child, the main character will be Hot Air’s child! Nitrome has also established something else – they are going to release a Demo of the game for feedback, so they won’t anger fans who liked Spike filled levels, and to get feedback on the gameplay so they can make changes to it.

Finally, they provided an image of the game. See for yourself:Well, that’s it for today!


Demos coming to Nitrome.com!

March 16, 2012

Nitrome is soon going to do something new! Soon, they will be releasing Demos for certain games they are currently working on. These Demos will be like a Tech Demo, a little game made to show how a certain mechanic for an upcoming game will work. The Demo may have a level to be seen in the final game, and they may not. The whole reason for Demos is not to put out games more often for people to play, but so that Nitrome can gain feedback on the mechanic and game before they go far into developing the game with that gameplay, so that they can make games more fun. Demos will probably have content that has been designed for a game all the way up to the release of the demo. The actual game will range from slightly to very different from the Demo.

Nitrome has told us what the first Demo will be, it will be a”small playground” of some of the mechanics Nitrome is developing, the demo containing art and content from an existing franchise (by “Franchise”, I think they mean it will contain content from a game that has already got a sequel). However, Hot Air and Cave Chaos will not be the base of the content in the sequel. These Demos will not have your character stuck in a room with a new mechanic, Demos will be like usual Nitrome games (or close to the size of a regular one), only test a new mechanic. Nitrome has not presented fans with a date this Demo will come out, as they doesn’t want to have to push back a release again (as they did with Skywire VIP Extended).


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